cassius Posted April 14, 2014 Share Posted April 14, 2014 I set up my main character and one enemy character and extracted their sequences in the animation manager.The seq numbers were different to those in my le 3.0 version.I changed the numbers in my code and ran the game for the first time, but non of the anims are working. In c++ or the editor has anything hanged since 3.0 which I am missing? My code builds with no errors. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted April 14, 2014 Author Share Posted April 14, 2014 looks like animation shader was needed.working now. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.