idlebyte Posted April 14, 2014 Share Posted April 14, 2014 I need to place large flat game objects (flat boxes), then drill about 3-5 holes straight through of various sizes and shape. Then later I need to resize/shape the holes. Can Leadwerks use CSG at gametime to accomplish this? Or a moveable object that simply subtracts an overlapping area from any object it intersects, and support for one object to be intersected by multiple subtractors. If so I'll buy immediately Thanks, -Idle Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 14, 2014 Share Posted April 14, 2014 Boolean operations on CSG are not supported (yet), though they are requested in the suggestion forum quite a lot. 1 Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 14, 2014 Share Posted April 14, 2014 Yeah carve and extrude would be very welcome. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
beo6 Posted April 14, 2014 Share Posted April 14, 2014 However i don't think boolean operators on CSG will be usabel when the game is loaded since it can only be optimized when it will not change on the fly. Quote Link to comment Share on other sites More sharing options...
Joshua Posted April 15, 2014 Share Posted April 15, 2014 You could always implement a CSGIsosurface to support real-time CSG operations. This is however an advanced option and will take some time to implement with Leadwerks. (Currently finding out the hard way). Quote Link to comment Share on other sites More sharing options...
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