YouGroove Posted April 14, 2014 Share Posted April 14, 2014 Why particle emitor only accepts materials. Would be great that particle emitter would accept any textures (no need for materials lot of time). Faster and shorter workflow. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 14, 2014 Share Posted April 14, 2014 Because it's much more flexible. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted April 14, 2014 Share Posted April 14, 2014 Naturally the greedy answer is that it would be nice if it took either. But I certainly wouldn't make that a high priority. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted April 14, 2014 Author Share Posted April 14, 2014 I just dig a lot more and yes materials really makes sense, since you can use several modes for the materail blend mode. Or you could need some specific shader.for your material. Just forget that suggestion Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 14, 2014 Share Posted April 14, 2014 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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