YouGroove Posted April 14, 2014 Share Posted April 14, 2014 How to know when a particle emitter has finished to play when they are not playing in loop mode ? We don't have some like : isActive() or finishPlayed() I wanted to avoid to do a timer as the particle has a durationthe emitter is aware of when there is no more particles rendered and could return some boolean to say : ok it is finished playing effect now. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 14, 2014 Share Posted April 14, 2014 Presently, there is no way to do this. An additional script function is something I have considered adding. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted April 14, 2014 Author Share Posted April 14, 2014 By script i'm just using a simple timer , very simple, this is mainly to play some one time particle effects as impact and be able to call Release() once it is finished to play. I just thaught emitter could had exposed that. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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