YouGroove Posted April 15, 2014 Share Posted April 15, 2014 1 ) Using diffuse animated shader with a texture only, it shows a normal map : not optimized 2) Using diffuse animated shader and no texture diffuse, only a material : it shows also a normal map 3) Using diffuse animated shader and no texture diffuse,only a material : the material is very blakc not original materials color even if we change it under material editor Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted April 15, 2014 Share Posted April 15, 2014 That is a copy/paste bug probably (remove/comment out these lines from the shader) : uniform sampler2D texture1;//normal map uniform sampler2D texture2;//specular map normal = texture(texture1,ex_texcoords0).xyz * 2.0 - 1.0; normal = ex_tangent*normal.x + ex_binormal*normal.y + ex_normal*normal.z; HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted April 15, 2014 Author Share Posted April 15, 2014 Will it be correct on LE3 official shaders ? (I won't struggel with shader code for now) Thanks shadmar. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted May 10, 2014 Share Posted May 10, 2014 Thanks, the fix will be available soon. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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