YouGroove Posted April 15, 2014 Share Posted April 15, 2014 Would be great if it was possible. Lot of times imported models have not the axes as needed. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted April 15, 2014 Share Posted April 15, 2014 When you create the models its up to you to create the Axes how you Need them. this should be Part of the Model software Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
gamecreator Posted April 16, 2014 Share Posted April 16, 2014 That's assuming you create them, of course, as opposed to buying and/or downloading them. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted April 16, 2014 Author Share Posted April 16, 2014 The problem is that Blender FBX export have two Axes options, i tried one hour trying all possibitlies, no way to have axis as LE3 convention. So now i just put some invisible BSP box each time with script, and i put the 3D model as child so i can orient it as i want without worrying about the axes. I 'll have to ask to some Blender Guru how they do with Blender. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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