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Model editor : change axes of 3D model


YouGroove
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The problem is that Blender FBX export have two Axes options, i tried one hour trying all possibitlies, no way to have axis as LE3 convention.

So now i just put some invisible BSP box each time with script, and i put the 3D model as child so i can orient it as i want without worrying about the axes.

 

I 'll have to ask to some Blender Guru how they do with Blender.

Stop toying and make games

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