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Space Ship polycount


YouGroove
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Interesting shots of a some ingame model from recent PS4 game :

Polycount is pretty hight.

01_zps3c4c35e0.jpg

 

 

03_zpse2e43014.jpg

 

High res images

http://s1320.photobucket.com/user/Chris_Riddell/library/HGH%20Dropship?sort=3&page=1

Original thread from polycount :

http://www.polycount.com/forum/showthread.php?t=133672

 

Such polygon count is current for main in game ships.

Stop toying and make games

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Ahh wow this is Killzone I think. Yeah those ships look pretty high poly. I've played Killzone on the PS3 and framerate is actually really smooth. I've found there is no set guideline in place for poly count in games. I suppose the main thing you want to look for is how the game engines are going to triangulate your models, obviously more polys is more tris. At the moment one of my modular pieces for my game has over 120 tris and I get frames between 100 and 120 and that's testing with separate versions of that model.

 

Poly count isn't something I would take to much time in taking care of. For me it's just a case of making the model and then testing in the engine, if it's no good then bring it back in and redo topology :)

 

I'm a very patient person, most people may not want to work that way haha :P

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