cassius Posted April 16, 2014 Share Posted April 16, 2014 In the model editor animation extration I am having problems setting first and last frames. When I enter value in last frame window the first frame value reverts to 0 or 50. Are you supposed to change sequence to 0 after each completed entry? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rick Posted April 16, 2014 Share Posted April 16, 2014 Are you supposed to change sequence to 0 after each completed entry? It's a pain, but yes. Otherwise you are trying to extract an animation from an already extracted animation. Quote Link to comment Share on other sites More sharing options...
cassius Posted April 16, 2014 Author Share Posted April 16, 2014 thanks Rick Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted April 16, 2014 Author Share Posted April 16, 2014 I think this anim extraction option needs looking at. Its a bit hit or miss. Is there a coding way of getting anims? In c++. Without using model editor extraction Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rick Posted April 16, 2014 Share Posted April 16, 2014 You don't need to split out your animations. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitysetanimationframe-r141 Note that for the sequence parameter you can use 0 (which has all your animations). Then you pass the frame number for your specific animations. You'll have to track your animation frames yourself but the good thing about doing it this way is if you have to re-import your model you won't have to breakout ALL your animations again, which is a pain. Quote Link to comment Share on other sites More sharing options...
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