YouGroove Posted April 17, 2014 Share Posted April 17, 2014 Ability to cut drawing lines or with simple shape drawing like rectangle. This would allow new possibilities , make BSP sculpting more natural easy and would be awesome tool. Lot of application : - Making complex models from BSP more easy. - make BSP basic levels or any 2.5D levels Some 3D Coat screenshots explication Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted April 17, 2014 Author Share Posted April 17, 2014 Also : Draw shapes using segments lines , and ability to turn them to faces , to be able to extrude. This also would be a big plus 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted April 21, 2014 Share Posted April 21, 2014 Looks cool, but perhaps a bit of an overkill for basic BSP mapping. I will be happy when and if Josh brings back the carve, slice and hollow functions from 3DWS. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted April 21, 2014 Author Share Posted April 21, 2014 In fact i found that Google Sketchup uses constant world coordinates for UV maps like BSP tools, and it is lot more easy and powerfull to use. BSP is good to prorotype and test, if you know some good modeler, for level design that's better to go for modular 3D assets and 3D tiles than full BSP. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted April 21, 2014 Share Posted April 21, 2014 Awww, don't even start with this whole Sketchup thing. Tried it and hated it... That's why I'm looking at LE3.1, fingers crossed, hoping it will bring back some old school BSP goodness back from days when map making was fun and not a modelling chore as in Max or Maya. 2 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Shadoh Posted April 23, 2014 Share Posted April 23, 2014 I just need subtractive brushes (like in the unreal engine) XD. ahhh the good old days of making deathmatch/CTF maps 2 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 24, 2014 Share Posted April 24, 2014 I agree! 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
bandrewk Posted June 2, 2014 Share Posted June 2, 2014 Something new on this? My level designer is coming from source sdk and is screaming for a clipping tool. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 2, 2014 Share Posted June 2, 2014 No but this kind of thing is probably next in line for new features. 4 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Olby Posted June 2, 2014 Share Posted June 2, 2014 C-S-G C-S-G C-S-G! I tried to model the most basic map, two rooms connected by a small passage. Took me ages to draw all walls, align them properly etc. With CSG carve/hollow functions that would take me exactly 5 seconds 2 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
SlipperyBrick Posted June 11, 2014 Share Posted June 11, 2014 Ahh if we get features like this you can say goodbye for using CSG as 'stand in' geometry. 1 Quote Link to comment Share on other sites More sharing options...
Ameshi Posted January 6, 2015 Share Posted January 6, 2015 any news own this? its really hard to make the level without slice and vertex things 1 Quote Link to comment Share on other sites More sharing options...
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