andy_s Posted April 17, 2014 Share Posted April 17, 2014 Hi, I am looking into buying LE 3.1 standard, with C++ support. I read trough the docs, but I wonder how one combines C++ and Lua. Are there any tutoials for this? For example, If i build a Level with the Editor, how can I access all objects from C++ in code? Can I use flowchats together with C++? Or are they Lua only? Another question: What's the preferred way to do grass/Vegetation? I did ot find any Special Editor Tools for this? And last question: How is the Performance of the engine now? There was a thread in the Forums here regarding bad Performance...is this fixed? How many Units can I have at he same time using skeletal anim and pathfinding? Thanks for your time! Quote Link to comment Share on other sites More sharing options...
Rick Posted April 17, 2014 Share Posted April 17, 2014 Yes, you can use Lua even in the C++ version. You load your map in C++ and you can loop over all the entities that were loaded in your scene and do whatever you want with them. Yes, you can use the flowgraph even in the C++ version. Quote Link to comment Share on other sites More sharing options...
andy_s Posted April 17, 2014 Author Share Posted April 17, 2014 Thanks for the answers rick! And what about the Performance and the Vegetation? Also, is there some Kind of water entity in the engine now? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 17, 2014 Share Posted April 17, 2014 Performance updates and vegetation painting are on the roadmap. performance fase 1 is planned when Linux is released on steam. There is a free water prefab you can add to the game. Quote Link to comment Share on other sites More sharing options...
andy_s Posted April 17, 2014 Author Share Posted April 17, 2014 One more question: which is the recommended GUI library (C++) to use with Leadwerks? Quote Link to comment Share on other sites More sharing options...
bandrewk Posted April 17, 2014 Share Posted April 17, 2014 Noesis Quote Link to comment Share on other sites More sharing options...
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