YouGroove Posted April 17, 2014 Share Posted April 17, 2014 Something old in 3D engines and very basic : physic particles. I mean some new options "Physic" option for particles that would be mainly a physic mass. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
klepto2 Posted April 17, 2014 Share Posted April 17, 2014 Something old? Not. real physic particles are heavy to calculate and just yet really usable with cuda or other gpu processing. did you even notice that the video you posted is 2d and not 3d? I would suggest to focus on refining current features and adding things which where already included in LE2.x Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
YouGroove Posted April 17, 2014 Author Share Posted April 17, 2014 I played with old 3D engines having simple physics particles to make fountain particles, this exist in games from long time also , did you nerver seen foutains ? I mean a simple mass with simple physic applied. I would suggest to focus on refining current features and adding things which where already included in LE2.x It's just a suggestion and idea for perhaps LE3.2 or other versions. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
klepto2 Posted April 17, 2014 Share Posted April 17, 2014 physic particles for me are particles reacting to physical shapes (collision etc.) Your explanation makes your request obsolete as LE3 is capabale of this from the beginning: less than one minute in LE3 = fontain: mass with pysics can be a simulated with negative velocity. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
DudeAwesome Posted April 17, 2014 Share Posted April 17, 2014 this should be already possible with geometry shaders. problem is that you dont get data out of the pipe so openCL or cuda is maybe better to use "physic particles" if you want it you have to implement this by yourself. this will never come even not in the workshop. your first post is also a 2d engine. but we talk about 2 different subjects here. klepto2 and me means something like that (some mio. particles) you want just a particle system with sprites and add some collisions. we just need api functions to get access to the particle system here and int should be no problem to add this. Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
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