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polycount in tree model


cassius
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I just made a tree model with 4000 vertices. Is that low poly? It appeared in editor quickly which is a good sign.But what would be reasonable poly count for a tree model?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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It's when the graphics card takes a model and renders it multiple time at once. http://forums.guru3d.com/showthread.php?t=179372

Basically you have one tree model but you pasted it 100 times in your level. The game engine would recognize this and would tell the graphics card this model is used alot, then when the card renders it, it will render all 100 trees at one time instead of having the engine tell it 100 different time to draw this tree. Saves time and memory.

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Thanks. I just watched a video tutorial on tree(n) in which a guy made a tree with 1000 triangles.

I didn't catch t all as his accent as hard to follow.I will watch it again.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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