cassius Posted April 17, 2014 Share Posted April 17, 2014 I just made a tree model with 4000 vertices. Is that low poly? It appeared in editor quickly which is a good sign.But what would be reasonable poly count for a tree model? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted April 17, 2014 Share Posted April 17, 2014 The usual answer to these types of questions is: it depends. But look here http://www.turbosquid.com/Search/Index.cfm?keyword=tree and compare your type of tree with ones they have. Quote Link to comment Share on other sites More sharing options...
Einlander Posted April 17, 2014 Share Posted April 17, 2014 Depends on the engine. For Leadwerks in my opinion, that's high poly, especially if you need to have multiple non instanced trees. I had 6 trees and the frame rate drop was amazing. Quote Link to comment Share on other sites More sharing options...
cassius Posted April 17, 2014 Author Share Posted April 17, 2014 What does instancing mean? Is it copy and paste? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Einlander Posted April 17, 2014 Share Posted April 17, 2014 It's when the graphics card takes a model and renders it multiple time at once. http://forums.guru3d.com/showthread.php?t=179372 Basically you have one tree model but you pasted it 100 times in your level. The game engine would recognize this and would tell the graphics card this model is used alot, then when the card renders it, it will render all 100 trees at one time instead of having the engine tell it 100 different time to draw this tree. Saves time and memory. Quote Link to comment Share on other sites More sharing options...
cassius Posted April 17, 2014 Author Share Posted April 17, 2014 Thanks. I just watched a video tutorial on tree(n) in which a guy made a tree with 1000 triangles. I didn't catch t all as his accent as hard to follow.I will watch it again. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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