Michael_J Posted April 18, 2014 Share Posted April 18, 2014 Already mentioned this to Josh a couple weeks ago--making a reminder post for him... I discovered that if I have Steam open and try to run RogSys with no Steam_appid.txt in the main game directory (as if the user did not purchase the game from Steam), I will get an Out of Video Memory error at start-up. At this point the engine shuts down the app. If I run RogSys with Steam closed and no .txt file, or if I run it with Steam open and the Steam_appid.txt file in the main game directory, then all is well. I didn't notice this at first until I started adding some serious art to the scene and using some higher res shadow maps. I would imagine that not everyone will release their titles on Steam, and for me it's likely the Windows version of RogSys will not be on Steam (at least initially); so this would need to be addressed at some point. Le3.1 Standard, c++, running outside of the editor Thanks... Edit: Just to mention--my r9 290 has 3 gigs on board. I highly doubt I've thrown that much game art at it yet 1 --"There is no spoon" Link to comment Share on other sites More sharing options...
Einlander Posted April 19, 2014 Share Posted April 19, 2014 Agreed, also in the lua version can we load all the steam APIs and dlls when the steam lua command is called? 1 Link to comment Share on other sites More sharing options...
Admin Posted April 23, 2014 Share Posted April 23, 2014 I believe this is a Steam problem: http://steamcommunity.com/app/221040/discussions/0/828934089859605401/ Link to comment Share on other sites More sharing options...
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