YouGroove Posted April 22, 2014 Share Posted April 22, 2014 A model with simple physics and no script , physic shape is ok , mass is ok, but the model don't fall on floor and stays in the air. car2.zip Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted May 10, 2014 Share Posted May 10, 2014 Polymesh shapes have no physics, just static collision: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/shape/shapepolymesh-r523 You can build a collision shape into the model now: http://www.leadwerks.com/werkspace/blog/1/entry-1203-beta-branch-update-tons-of-art-pipeline-enhancements/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted May 10, 2014 Author Share Posted May 10, 2014 Yes, i was just trying right now the new system.Works great with custom collision and in game physics. In Blender : 1) make two objects for example : - corridor mesh object : named "corridor" - collision for mesh object : named "collision" 2) Make mesh parent of collision object : - Select collision mesh than 'SHIFT' and select mesh object - CTRL + "P" : choose parent 3) Export to FBX : - Select the two objects : mesh and collision - export selected objects as FBX Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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