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Create material from texture not working as expected


YouGroove
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It don't create a material using texture and diffuse shader.

 

The name of texture contains some "ss" so it has also put texture on the specular channel.

 

The most part of the time 99% we won't choose a specular texture to make a material from it.

The base material generation should not rely on texture name (perhaps propose some default shader generation option?)

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Stop toying and make games

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  • 3 weeks later...

I created a texture named grass01.tex, generated a material from it, and it worked as expected. Please provide your files if you want to me try to figure out what you are doing.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I have learned to rename my textures beforehand. If you get your texture from cgtextures the small size has _s at the end causing it to become attached to the specular. I just make sure to change it to _small. I do wish Leadwerks would automatically set 3dcoats "_nmap.* as a normal map when generating materials.

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I had simiar problem with textures from cg textures . I thought it was the long filename that caused the problem as it became ok once I changed the name but maybe Einlander is right.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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