DudeAwesome Posted April 23, 2014 Share Posted April 23, 2014 http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitygotopoint-r700 self.world:BuildNavMesh() instead of world:BuildNavMesh() function App:Start() --Create a window self.window = Window:Create() self.context = Context:Create(self.window) self.world = World:Create() local camera = Camera:Create() camera:SetRotation(35,0,0) camera:Move(0,0,-8) local light = DirectionalLight:Create() light:SetRotation(35,35,0) --Enable navmesh debugging camera:SetDebugNavigationMode(true) --Create the ground local ground = Model:Box(10,1,10) ground:SetPosition(0,-0.5,0) ground:SetColor(0.0,0.25,0.0) --Create a shape local shape = Shape:Box(0,0,0, 0,0,0, 10,1,10) ground:SetShape(shape) shape:Release() --Create a model --This is an obstacle the player will walk around self.entity = Model:Box(1,1,3) self.entity:SetColor(0.0,0.0,1.0) self.entity:SetPosition(0,0.5,0) --Create a shape local shape = Shape:Box(0,0,0,0,0,0,1,1,3) self.entity:SetShape(shape) shape:Release() --Enable navigation obstacles ground:SetNavigationMode(true) self.entity:SetNavigationMode(true) --Build the navigation mesh self.world:BuildNavMesh() --Create a character self.player = Pivot:Create() local visiblecapsule = Model:Cylinder(16,self.player) visiblecapsule:SetScale(1,2,1) visiblecapsule:SetPosition(0,1,0) self.player:SetPosition(-4,0,0) self.player:SetMass(1) self.player:SetPhysicsMode(Entity.CharacterPhysics) return true end function App:Loop() if self.window:Closed() or self.window:KeyHit(Key.Escape) then return false end if (self.player) then self.player:GoToPoint(4,0,0,1.4,1) end Time:Update() self.world:Update() self.world:Render() self.context:SetBlendMode(Blend.Alpha) self.context:DrawText("NavMode: ".. tostring(self.entity:GetNavigationMode()),2,2) self.context:Sync() return true end It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted April 23, 2014 Share Posted April 23, 2014 You mean doc correction example ? not real bug from function ? Should be posted in programming section instead. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 23, 2014 Share Posted April 23, 2014 Thanks, the docs are fixed. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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