Andy Gilbert Posted January 25, 2010 Share Posted January 25, 2010 Ok, i havnt done much in the new editor, mainly just been coding. And what i have done, ive never had a skybox or shall i say, ever noticed this. Why might it be doing this??? All the demo levels do it... Image shows. Thanks Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
wh1sp3r Posted January 25, 2010 Share Posted January 25, 2010 don'T worry Andy, New ATI drivers will repair this problem Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 Would this still happen if i compile a project so not threw the editor? Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 Would this still happen if i compile a project so not threw the editor? My guess is no unless compiling the project rewrites the ATI drivers. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Rick Posted January 25, 2010 Share Posted January 25, 2010 Andy do you have an ATI graphics card? If so they are saying it's an issue with your card and that new drives for your card, if they are out yet, will fix it. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 Yes. I know its a card problem and not doubting that, but it wasnt a card problem (and still isnt) with 2.27? So i was just wondering if it is just the editor or if i compile a project it will run fine. Ill just have a go and see the result. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Josh Posted January 25, 2010 Share Posted January 25, 2010 It won't make any difference what program or even engine you use. An ATI card with drivers 9.11 or 9.12 will perform a discard in any GLSL fragment shader with a cubemap lookup. The problem has been confirmed by ATI, and according to them will be fixed in the 10.1 drivers. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
carlb Posted January 25, 2010 Share Posted January 25, 2010 yes it fixed with the beta drivers i have and far as i know they release tomorrow the 10.1 if you come across any other ati bug please tell me i will report to ati thanks Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
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