Andy Gilbert Posted January 25, 2010 Share Posted January 25, 2010 Ok, so i have started moving over all my models i had for sandbox over to the new editor, Ive litrally just copied all the folders into the new ones, but what ive noticed is "most" of them just crash the new editor... why would this be? Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 25, 2010 Share Posted January 25, 2010 Phy files possibly! I don't know what version you were upgrading from. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 Hi, was 2.28 i believe. thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 Can you confirm it was 2.28? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 ok, sorry, just checked and it seems its 2.27. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 ok, sorry, just checked and it seems its 2.27. The physics serialisation format was changed in 2.28 so its more than likely your .phy files need re-doing. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 Ok, well.. as they only had the default phy files that were generated for them, can i just delete the phy files and let the editor re generate them? Or does it not work like that? thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 Ok, well.. as they only had the default phy files that were generated for them, can i just delete the phy files and let the editor re generate them? Or does it not work like that? That should work as that is what I did for some files. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 Cheers Marley, ill give it a go. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 No problems Andy. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 Ok, still having same problem after deleting the phy files. It also crashes the model viewer, and the model view log says for one of my tree's for example. Error: Shader file "abstract::mesh_diffuse_bumpmap_specular_sway_alphatest.vert" not found. So, im guess thats a problem? Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 did you do a full fresh install ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Rick Posted January 25, 2010 Share Posted January 25, 2010 Try shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" in your mat files for these. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 try looking in your shaders pak .. see if its there. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 25, 2010 Author Share Posted January 25, 2010 Ok, so the example that rick posted fixes them. But is that the only way.... i have maybe going on 50 - 70 trees, bushes, grass, flowers ETC all with this shader? And it was a full install, and is uptodate. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 25, 2010 Share Posted January 25, 2010 Ok, so the example that rick posted fixes them. But is that the only way.... i have maybe going on 50 - 70 trees, bushes, grass, flowers ETC all with this shader? And it was a full install, and is uptodate. Well: Error: Shader file "abstract::mesh_diffuse_bumpmap_specular_sway_alphatest.vert" not found. is telling you it can't find the shader specified, you might try looking in the 2.27 shaders pak and then adding that to the new .pak Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted January 25, 2010 Share Posted January 25, 2010 It doesn't make sense for a vertex shader to describe an "alphatest" setting because alpha discard is performed in the fragment shader. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Niosop Posted January 25, 2010 Share Posted January 25, 2010 A quick way for you to do this is just copy another of the vert shaders to that name. The name would no longer describe what it does, but it would stop it from crashing and keep you from having to modify all the material files. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Rick Posted January 25, 2010 Share Posted January 25, 2010 Just note that if you put it back in the shaders.pak and Josh does an update to that file it could be lost and you'd have to do it again. You could just leave it outside of the pak also, I just hate having exceptions like that myself. Quote Link to comment Share on other sites More sharing options...
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