Rick Posted April 27, 2014 Share Posted April 27, 2014 What is the best way to share LE C+ projects? Ideally we would want a source control for the VS solution, but something like google drive/dropbox for the LE stuff (maps/models/etc). However since the solution is a subfolder and google driver doesn't seem to let you decide what subfolders/files to NOT sync anytime you change locally it'll update the solution on google drive which isn't what you want because you want that controlled with bit bucket or some other source control. This setup doesn't seem that great, but artists generally don't know source control and you generally don't want binary files in course control anyway. How is anyone else setting this up? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted April 27, 2014 Share Posted April 27, 2014 Is community project starting again ? http://www.leadwerks.com/werkspace/topic/8946-leadwerks-opengame-project/ Would be great. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted April 27, 2014 Share Posted April 27, 2014 Github for both code and assets, it's really great once you get use to it. Best diff tools and branching I've ever used. https://github.com/shadmar Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 27, 2014 Share Posted April 27, 2014 Github or bitbucket. In combination with git or mercurial. Quote Link to comment Share on other sites More sharing options...
Rick Posted April 27, 2014 Author Share Posted April 27, 2014 so you guys are using github/bitbucket for everything? All art assets and everything? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 27, 2014 Share Posted April 27, 2014 I do. Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 27, 2014 Share Posted April 27, 2014 For collaboration yes. Privately I use git and a NAS. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted April 27, 2014 Share Posted April 27, 2014 One solution in the future might be to use Steam Workshop to sync assets. It is possible to set the items up to be friends-only, private, or public. The artists could use that to easily distribute assets to the rest of the team. It's really quite nice because if I have a map that uses textures, models, and other stuff from the Workshop I can just send the map to someone without including any files, and the editor automatically downloads the dependencies. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted April 27, 2014 Share Posted April 27, 2014 That's great for team workers.For me and my bad eyesight prefabs are easier to see in the asset browser without textures etc. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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