shadmar Posted April 27, 2014 Share Posted April 27, 2014 How do I go finding what is wrong with this, I have no external libs dependencies, just a class called complex which defines a datatype for a public member in the co class. I can't seem to figure it out. Error 3 error LNK2001: unresolved external symbol "public: class complex __thiscall co::hTilde_0(int,int)" (?hTilde_0@co@@QAE?AVcomplex@@HH@Z) C:\Users\Documents\Leadwerks\Projects\cpp_co\Projects\Windows\co.obj cpp_co Any tip? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Rick Posted April 27, 2014 Share Posted April 27, 2014 Can you show the class? Is that member static? If so you probably didn't init it in the cpp file. If it's a function then you probably didn't create it in the cpp file Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 27, 2014 Author Share Posted April 27, 2014 Well it's keiths ocean class here : http://www.keithlantz.net/2011/10/ocean-simulation-part-one-using-the-discrete-fourier-transform/ I'm giving a FFT water a go if I figure out how to compile his classes and adapt to Leadwerks. This is the class: class cOcean { private: bool geometry; // flag to render geometry or surface float g; // gravity constant int N, Nplus1; // dimension -- N should be a power of 2 float A; // phillips spectrum parameter -- affects heights of waves vector2 w; // wind parameter float length; // length parameter complex *h_tilde, // for fast fourier transform *h_tilde_slopex, *h_tilde_slopez, *h_tilde_dx, *h_tilde_dz; cFFT *fft; // fast fourier transform vertex_ocean *vertices; // vertices for vertex buffer object unsigned int *indices; // indicies for vertex buffer object unsigned int indices_count; // number of indices to render //GLuint vbo_vertices, vbo_indices; // vertex buffer objects //GLuint glProgram, glShaderV, glShaderF; // shaders //GLint vertex, normal, texture, light_position, projection, view, model; // attributes and uniforms protected: public: cOcean(const int N, const float A, const vector2 w, const float length, bool geometry); ~cOcean(); void release(); float dispersion(int n_prime, int m_prime); // deep water float phillips(int n_prime, int m_prime); // phillips spectrum complex hTilde_0(int n_prime, int m_prime); complex hTilde(float t, int n_prime, int m_prime); complex_vector_normal h_D_and_n(vector2 x, float t); void evaluateWaves(float t); void evaluateWavesFFT(float t); //void render(float t, glm::vec3 light_pos, glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, bool use_fft); }; Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
bandrewk Posted April 27, 2014 Share Posted April 27, 2014 It's telling you that it can't find the method hTilde_0(int,int) inside your .cpp; are you sure its there? Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 27, 2014 Author Share Posted April 27, 2014 Thanks got it, had a htilde instead of hTilde Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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