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Workshop map integration example


Josh
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You must be on the beta branch in Steam to open this map, and you may need to be in the Leadwerks Developers Steam group.

 

When you open it, the engine will detect a Workshop package dependency and automatically subscribe to the required item. So you will see some new models used in the map that are not on your hard drive. smile.png

test.zip

 

The latest update includes a new file dialog that lets you choose Workshop files, as well as regular files on your hard drive. So now you can add post-processing effects from the Workshop, textures, materials, etc. It should be all working, although there's very little content available to test with right now.

 

If you want to cleanly uninstall any Workshop package, just right-click on the package icon in the asset browser and select the Unsubscribe menu item.

 

post-1-0-97184800-1398715053_thumb.jpg

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Case :

 

I want to provide ready to go materials but also some new shaders to go with them , but I also want the user to be able to replace the textures. This is not currently possible since a workshop material isn't writeable.

 

So my suggestion in addidtion to this would be having a clone workshop-material option (so you can change textures).

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