Josh Posted April 28, 2014 Share Posted April 28, 2014 You must be on the beta branch in Steam to open this map, and you may need to be in the Leadwerks Developers Steam group. When you open it, the engine will detect a Workshop package dependency and automatically subscribe to the required item. So you will see some new models used in the map that are not on your hard drive. test.zip The latest update includes a new file dialog that lets you choose Workshop files, as well as regular files on your hard drive. So now you can add post-processing effects from the Workshop, textures, materials, etc. It should be all working, although there's very little content available to test with right now. If you want to cleanly uninstall any Workshop package, just right-click on the package icon in the asset browser and select the Unsubscribe menu item. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SlipperyBrick Posted April 28, 2014 Share Posted April 28, 2014 Awesome will give this a try when I'm back home from work! I have some materials and soundtracks to upload to the Workshop as soon as I complete them Quote Link to comment Share on other sites More sharing options...
Dan22 Posted April 28, 2014 Share Posted April 28, 2014 Epic stuff! Just what I was looking for! Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted April 28, 2014 Share Posted April 28, 2014 cant test it I´m not in the beta group Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Josh Posted April 28, 2014 Author Share Posted April 28, 2014 Send me a message on Steam! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted April 28, 2014 Share Posted April 28, 2014 Cool, I think this is a major improvement! Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 28, 2014 Share Posted April 28, 2014 nice improvement. Also if this asset remains in the workshop, you want to use the alpha shader. Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 29, 2014 Share Posted April 29, 2014 Case : I want to provide ready to go materials but also some new shaders to go with them , but I also want the user to be able to replace the textures. This is not currently possible since a workshop material isn't writeable. So my suggestion in addidtion to this would be having a clone workshop-material option (so you can change textures). 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted April 29, 2014 Author Share Posted April 29, 2014 The user can just create a new material and use the file dialog to select your shader. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 29, 2014 Author Share Posted April 29, 2014 Here's a preview of the Workshop page. I can't switch the app id until our Workshop is publicly viewable: http://www.leadwerks.com/werkspace/page/workshop?showbanner=0 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Patrick Posted April 29, 2014 Share Posted April 29, 2014 Here's a preview of the Workshop page. I can't switch the app id until our Workshop is publicly viewable: http://www.leadwerks.com/werkspace/page/workshop?showbanner=0 So many goats lol 1 Quote Link to comment Share on other sites More sharing options...
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