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compile windows


fredou54
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In Leadwerks 3.0, when you wanted to use Lua, you had to compile the C++ solution.

 

In Leadwerks 3.1 this solution is pre-compiled for you (there is an exe in your project root that is used by app.lua file).

Your App.lua file is where your main loop starts and that is where you need to start working. next to App.lua you can ofcourse use lua script that are attached to entities.

Everytime you press the run button in the editor, the app.lua is using the exe in your project root to run the game.

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