fredou54 Posted April 30, 2014 Share Posted April 30, 2014 Hello I have not seen anything on the forum how to compile. compile with steam version of windows Leadwerks indie edition. thank you Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 30, 2014 Share Posted April 30, 2014 When you have the indie edition you don't have to compile anything. This is only if you are using C++. Lua can be run directly from the editor. Quote Link to comment Share on other sites More sharing options...
fredou54 Posted April 30, 2014 Author Share Posted April 30, 2014 you can specify (Lua can be run directly from the editor.) ? Merci Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 30, 2014 Share Posted April 30, 2014 In Leadwerks 3.0, when you wanted to use Lua, you had to compile the C++ solution. In Leadwerks 3.1 this solution is pre-compiled for you (there is an exe in your project root that is used by app.lua file). Your App.lua file is where your main loop starts and that is where you need to start working. next to App.lua you can ofcourse use lua script that are attached to entities. Everytime you press the run button in the editor, the app.lua is using the exe in your project root to run the game. Quote Link to comment Share on other sites More sharing options...
fredou54 Posted April 30, 2014 Author Share Posted April 30, 2014 thank you for your good advice. everything works. Quote Link to comment Share on other sites More sharing options...
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