xtreampb Posted April 30, 2014 Share Posted April 30, 2014 So i updated my project with LE update and now when i try to use any type of physics body (expect polymesh) i get the below runtime error. Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Michael_J Posted May 1, 2014 Share Posted May 1, 2014 Physics are fine here (c++ version to clarify). I do notice a bit of a frame hit if the updated character controller gets hung up on something; but otherwise all is well... Not saying you DON'T have an issue--I just can't verify... Quote --"There is no spoon" Link to comment Share on other sites More sharing options...
Josh Posted May 1, 2014 Share Posted May 1, 2014 Please follow the guidelines for bug reports: http://www.leadwerks.com/werkspace/topic/6125-guidelines-for-bug-reports/ 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtreampb Posted May 1, 2014 Author Share Posted May 1, 2014 ok so to clairify, using steam C++ (beta branch) created a map with terrain using the crawler model (not prefab) attach a physics body (I used they cylinder and generate a convex hull) set mass to one. Build and run. Error will be thrown and displayed while the game window is still white. I tested this by removing the physics shape from the model and error wasn't thrown. Also a polymesh doesn't throw the error so It may be a collision thing as my crawler was 5 units above origin. Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 2, 2014 Share Posted May 2, 2014 Does this have something to do with the the linker you have to add for the beta branch? There was this physic mesh generator included, but I can't find the topic anymore. Quote Link to comment Share on other sites More sharing options...
xtreampb Posted May 5, 2014 Author Share Posted May 5, 2014 i was using steam LE + CPP DLC only. Nothing extra (except vs 2013 ultimate to build my code). It was working earlier that day before i updated my projects. After i updated my projects it didn't work any more. Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
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