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Transparency And Refraction tutorial


Thareh
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The refraction normals seem biased in one direction.

 

How did you make the water mesh? What are its normals? Does it have normals? The mesh normals should point straight up (0,1,0). Does the surface have binormals and tangents?

My job is to make tools you love, with the features you want, and performance you can't live without.

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The water mesh is just a simple cube created with the 3d studio max Cube tool ;)

I haven't changed any normals etc.

Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7.

Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7.

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Did you look into it any further?

This happens when I don't specify any Bumpmap for the Refraction shader.

Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7.

Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7.

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