Josh Posted January 30, 2010 Share Posted January 30, 2010 The refraction normals seem biased in one direction. How did you make the water mesh? What are its normals? Does it have normals? The mesh normals should point straight up (0,1,0). Does the surface have binormals and tangents? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Thareh Posted January 31, 2010 Author Share Posted January 31, 2010 The water mesh is just a simple cube created with the 3d studio max Cube tool I haven't changed any normals etc. Quote Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7. Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7. Link to comment Share on other sites More sharing options...
Thareh Posted February 1, 2010 Author Share Posted February 1, 2010 Did you look into it any further? This happens when I don't specify any Bumpmap for the Refraction shader. Quote Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7. Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7. Link to comment Share on other sites More sharing options...
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