xtreampb Posted May 2, 2014 Share Posted May 2, 2014 Is it possible to get LE 3.1 to build and run on a mac as it is now? I know LE 3.0 is and that was a big selling point for me. 1 Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Josh Posted May 2, 2014 Share Posted May 2, 2014 It doesn't yet and I miss having it available on my Mac. I want to say soon, but I have a lot of things going on right now. :| 100% of the reason it wasn't ready one day one is Objective-C. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtreampb Posted May 5, 2014 Author Share Posted May 5, 2014 yea i can't stand Obj-C 1 Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
DudeAwesome Posted May 9, 2014 Share Posted May 9, 2014 i like the function syntax from objc. 1 Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Eagle Posted May 14, 2014 Share Posted May 14, 2014 Yes I want it to run on my mac too! all of my tools are on my mac. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted May 14, 2014 Share Posted May 14, 2014 ..i was under impression that its already running on OSX?? 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted May 14, 2014 Share Posted May 14, 2014 3.1 is not, due to the difficulty of setting of GL contexts in Objective-C and interfacing with BMX. It requires additional work I don't have time for, so I am putting our a requests for help with this. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rastar Posted May 15, 2014 Share Posted May 15, 2014 What exactly is the issue of setting the OpenGL contexts? That shouldn't be language-dependent. By the way, I found that using a library like http://www.glfw.org makes this process rather painless, cross-platform (and C++ based). There, setting the initial context for OpenGL requires a glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); So you have to set the profile to 3.2 and forward compatible, which was a little counter-intuitive to me :-) As a side notice, I find the statement "I don't have time for that" a little...nonchalant. OSX users have purchased/preordered the upgrade like everyone else, and I guess that "contract" should be fulfilled even if other things seem to be more in focus right now. Quote Link to comment Share on other sites More sharing options...
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