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Child objects with scripts have misplaced physics


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  • 1 month later...

The fix for your map was as easy as just selecting the wall with the issue and under the Physics tab creating a shape-->Box and selecting the 'Fit Shape' button. It appears the default is to automatically create a physics shape for CSG. But even if it does, the Physics tab's shape selection shows 'None'. It probably needs to fill out that selection based on the CSG primitive created to avoid confusion.

 

--Edit - I am able to reproduce this - seems like adding a script to a CSG item that is a child object will lose its physics shape even though its visible when viewing Physics. But not exactly a showstopper as it can easily be resolved by creating a new Physics shape and fitting it to the CSG mesh.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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