tjheldna Posted May 5, 2014 Share Posted May 5, 2014 Hi Josh, I believe I have found a bug with the hinge joint. This may be effecting all joints however I haven't tested. I'm also presuming this isn't expected behavior. All three cases used the same code, using a simple door model..... - A hinge joint with the standard shapes for collision works fine - A hinge joint with a generated convex hull assigned for the collision shape works fine; - A hinge joint with a generated polymesh assigned does not work, object entity does not rotate. Let me know if you need more info. Cheers! Link to comment Share on other sites More sharing options...
gamecreator Posted May 5, 2014 Share Posted May 5, 2014 A polymesh shape will collide with other objects, but does not move, i.e. it will react as if the mass is zero. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/shape/shapepolymesh-r523 Link to comment Share on other sites More sharing options...
tjheldna Posted May 5, 2014 Author Share Posted May 5, 2014 Ok then... didn't see that, this can be deleted. Link to comment Share on other sites More sharing options...
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