Gard Posted January 26, 2010 Share Posted January 26, 2010 Hello, I wonder if the leaderks supports the billboard textures, if so, how can I use? And how can I set the distance of LOD models? Is there any parameter that I can put in that file ".ini"? thanks Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted January 26, 2010 Share Posted January 26, 2010 billboard textures? you mean plains with texture ? yes. About LOD, are you using 2.3 SDK? Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Gard Posted January 26, 2010 Author Share Posted January 26, 2010 Yes, that's right. I'm thinking of buying version 2.3. But first I need to make sure that I will not disappoint. I'm working on a project that uses a lot of vegetation, and I wonder if the version 2.3, supports billboard, and how do I use it, it is very difficult?!?! The same is the LOD system, the documentation and the videos lessons, I realized that there is, but I wanted to know how to set the parameters of distance?! thanks Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 26, 2010 Share Posted January 26, 2010 how do I use it, it is very difficult?!?! Not difficult at all Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
wh1sp3r Posted January 26, 2010 Share Posted January 26, 2010 ok, i made a test for you ftp://78.102.70.147/test.png So, grass is over whole terrain Looks at the trees, lots lots lots of treeeeeeees Shadow map is 2048 in size (big) using HDR, Bloom I am almost 70 FPS which is very very good result You can set parameters, distances for every LOD (it makes billboards automaticly in new editor) and the important thing: It's very easy Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2010 Share Posted January 26, 2010 For vegetation layers, you can set the distance the billboard appears at, the distance for LOD changes, and the distance at which the object disappears completely, all in the vegetation layers options. Billboards are generated automatically, and as you can see, it is possible to have hundreds of thousands of trees onscreen at once. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted January 27, 2010 Share Posted January 27, 2010 For small objects the billboards are black sometimes. Without a alphachannel. Noticed it with some of my models... It creates a billboard texture thats it. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Gard Posted January 27, 2010 Author Share Posted January 27, 2010 hum.. thanks guys... Quote Link to comment Share on other sites More sharing options...
Josh Posted January 27, 2010 Share Posted January 27, 2010 For small objects the billboards are black sometimes. Without a alphachannel. Noticed it with some of my models...It creates a billboard texture thats it. Vegetation meshes should have no hierarchy, i.e. all surfaces should belong to one top-level mesh. This is important for speed, so the billboard generation routine doesn't even bother with any subhierarchy in the mesh. I suspect this is the problem. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted January 28, 2010 Share Posted January 28, 2010 No its just one mesh all the time. Nothing more. Maybe my vegetation objects are to small? Like the grass. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2010 Share Posted January 28, 2010 My guess is the grass shader aligns it to the terrain which makes the billboard render incorrect. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.