Brutile Posted May 12, 2014 Share Posted May 12, 2014 After testing a standard player and camera script, I noticed some glitching about from the camera. It isn't bad, but everytime you jump, land, then move the mouse a little, the camera would drop. The amount would depend on the height you jumped from. I used output to test this, and found that if you stand at a point at 5 units, then jumped, you would land and stay at around 5.3 to 5.5 units. Then when you move the camera, it would drop back to 5 units. My code doesn't have anything that would stop it from updating the position, so something strange with the physics or something is going on. When I say move the camera, I mean move the mouse. And by units, I mean y coordinates Link to comment Share on other sites More sharing options...
Brutile Posted May 12, 2014 Author Share Posted May 12, 2014 Sorry, the difference was 0.03 to 0.05, not 0.3 to 0.5. But It is much larger at higher fall heights. Link to comment Share on other sites More sharing options...
Josh Posted May 12, 2014 Share Posted May 12, 2014 Confirmed. The physics body is going to sleep too early. Good eyes there. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2014 Share Posted September 12, 2014 I believe this is fixed. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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