Brutile Posted May 15, 2014 Share Posted May 15, 2014 The camera goes black when you move past 1512 units in either direction. There's probably a good reason for it, but its a bit hard to have an endless terrain when you can't go too far from 0,0,0 Link to comment Share on other sites More sharing options...
Guppy Posted May 15, 2014 Share Posted May 15, 2014 Just recenter everything when ever they get half that distance from center? System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Ma-Shell Posted May 15, 2014 Share Posted May 15, 2014 I guess, you are reaching the world's limits. You can change the size of the world by World::GetCurrent().SetSize(...) Link to comment Share on other sites More sharing options...
Rick Posted May 15, 2014 Share Posted May 15, 2014 You can also change the world size by clicking on the root element in the scene tab and changing the property on the bottom right. Link to comment Share on other sites More sharing options...
Rastar Posted May 15, 2014 Share Posted May 15, 2014 You will probably have to recenter everything to the origin (read: the player) anyway for an "endless" terrain, because beyond a certain distance (say, 16000) physics will get unreliable due to floating point inaccuracies. Link to comment Share on other sites More sharing options...
Brutile Posted May 15, 2014 Author Share Posted May 15, 2014 Recentering everything will better in the long run, so I'll do that. Thanks everyone Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2014 Share Posted September 12, 2014 Increase the world size. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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