Jump to content

Workshop Publishing tweak


Josh
 Share

Recommended Posts

For those of you in the Workshop beta, you can now right-click on any folder in the asset browser and there will be a "Publish..." menu item at the end of the list. This will open the publish dialog with that folder's path already filled in. Much simpler. smile.png

post-1-0-87166900-1400302178.jpg

 

For maintaining your items, I recommend creating a project called "Workshop Items" and just keeping all your Photoshop, max, blend, etc. files in there, in separate folders for each package, however you choose to divide them up. Remember, when you publish a Workshop item you can't really get at the files again, and the source art files will not get packaged up with it.

 

Oh and you also have visibility options for the item, private, public, or friends-only.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

and the source art files will not get packaged up with it.

 

Not cool. When you download 3D models from some company, they provide you with the sources bitmaps, Blender or FBX original files to be able to tweak them for your needs. This is what i would expect from some Asset Store like system.

Stop toying and make games

Link to comment
Share on other sites

That would require workshop uploads to carry with it licensing metadata. If you want to modify the files then the workshop creator should be able to mandate that you credit them for the base work. We know there has been a rash of get rich quick, steam greenlight projects that use misappropriated assets. Until there can be a line of ownership that shows who created what, and what projects used what assets. As an asset creator I want to be as lenient and liberal as possible with my creations, but I don't want to give my assets away and the next person say "I created this, so called originator is a liar. He just put my stuff on the workshop before me".

 

The messed up things I have seen going on in the Left 4 Dead 2 workshop and the hatred it receives from l4dmaps.com . This exact thing goes on in the workshop now even with the creator posting on the originating website complete with timestamps that workshop publisher is a thief.

Link to comment
Share on other sites

There's a mechanism for a DMCA takedown notice already.

 

There's another option for "Add-ons" that allows a wider range of file types, and places the files uncompressed on the hard drive in a different locations. This can be used for source art packages, if the author wants to do this.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...