Josh Posted May 17, 2014 Share Posted May 17, 2014 For those of you in the Workshop beta, you can now right-click on any folder in the asset browser and there will be a "Publish..." menu item at the end of the list. This will open the publish dialog with that folder's path already filled in. Much simpler. For maintaining your items, I recommend creating a project called "Workshop Items" and just keeping all your Photoshop, max, blend, etc. files in there, in separate folders for each package, however you choose to divide them up. Remember, when you publish a Workshop item you can't really get at the files again, and the source art files will not get packaged up with it. Oh and you also have visibility options for the item, private, public, or friends-only. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted May 17, 2014 Share Posted May 17, 2014 and the source art files will not get packaged up with it. Not cool. When you download 3D models from some company, they provide you with the sources bitmaps, Blender or FBX original files to be able to tweak them for your needs. This is what i would expect from some Asset Store like system. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Einlander Posted May 17, 2014 Share Posted May 17, 2014 That would require workshop uploads to carry with it licensing metadata. If you want to modify the files then the workshop creator should be able to mandate that you credit them for the base work. We know there has been a rash of get rich quick, steam greenlight projects that use misappropriated assets. Until there can be a line of ownership that shows who created what, and what projects used what assets. As an asset creator I want to be as lenient and liberal as possible with my creations, but I don't want to give my assets away and the next person say "I created this, so called originator is a liar. He just put my stuff on the workshop before me". The messed up things I have seen going on in the Left 4 Dead 2 workshop and the hatred it receives from l4dmaps.com . This exact thing goes on in the workshop now even with the creator posting on the originating website complete with timestamps that workshop publisher is a thief. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 17, 2014 Author Share Posted May 17, 2014 There's a mechanism for a DMCA takedown notice already. There's another option for "Add-ons" that allows a wider range of file types, and places the files uncompressed on the hard drive in a different locations. This can be used for source art packages, if the author wants to do this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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