Josh Posted May 19, 2014 Share Posted May 19, 2014 1. In the GMF_ANIMATIONKEYS chunk, following the end of the animation matrix data, a null-terminated string should be included that specifies the name of the animation sequence. If the sequence has no name, simply write a 0 unsigned char (1 byte). This also increases this chunk's size by the length of the string + 1. 2. The version stored at the beginning of the file should now be incremented to 2. Node Data Description GMF_FILE int version (should be 2) GMF_ANIMATIONKEYS int number of frames float[16] 4x4 matrix string sequence name 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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