ghoflvhxj Posted May 27, 2014 Share Posted May 27, 2014 I don't know how to explain well to you beacuse I'm not good at in english. Hello guys. I need your help to modify my map. Let's see this picture. I have in sight emitter. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 27, 2014 Share Posted May 27, 2014 Do you want to remove it? Or does it look bad? Quote Link to comment Share on other sites More sharing options...
Olby Posted May 27, 2014 Share Posted May 27, 2014 If I understood him correctly, then what he is trying to avoid is that emitter piercing the floor and coming from below. If you have two hallways stacked on top of each other and each has a particle emitter in it then at some viewing angles you will be able to see particles seeping through the floor. Actually I would also want to know what's the best way to avoid that. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
SlipperyBrick Posted May 27, 2014 Share Posted May 27, 2014 How did you get this effect with the emitter? Really nice smokey look. I am trying to get some fog in LE3, I don't think the emitter would be the right thing to use though. Quote Link to comment Share on other sites More sharing options...
Rick Posted May 27, 2014 Share Posted May 27, 2014 One, I guess hacky but it'll work, way to do this is to make triggers in certain areas that will turn on/off emitters. For example if you walked up stairs to this floor, you could have a trigger that would disable that emitter below and enable the one above. You can control this via the flowgraph easy enough. 1 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 27, 2014 Share Posted May 27, 2014 Dont we have emitter deflectors? Or are those not exposed yet. This was something that was worked on. Never checked for it actually: https://www.youtube.com/watch?v=XGddHF7qUpQ 1 Quote Link to comment Share on other sites More sharing options...
ghoflvhxj Posted May 27, 2014 Author Share Posted May 27, 2014 Do you want to remove it? Or does it look bad? I want to avoid piercing floor:) Quote Link to comment Share on other sites More sharing options...
ghoflvhxj Posted May 27, 2014 Author Share Posted May 27, 2014 If I understood him correctly, then what he is trying to avoid is that emitter piercing the floor and coming from below. If you have two hallways stacked on top of each other and each has a particle emitter in it then at some viewing angles you will be able to see particles seeping through the floor. Actually I would also want to know what's the best way to avoid that. Yeah, I want to say "aviod piercing"! I tell you if i will find good way. Quote Link to comment Share on other sites More sharing options...
ghoflvhxj Posted May 27, 2014 Author Share Posted May 27, 2014 How did you get this effect with the emitter? Really nice smokey look. I am trying to get some fog in LE3, I don't think the emitter would be the right thing to use though. I use emitter which in LE2 One, I guess hacky but it'll work, way to do this is to make triggers in certain areas that will turn on/off emitters. For example if you walked up stairs to this floor, you could have a trigger that would disable that emitter below and enable the one above. You can control this via the flowgraph easy enough. Ok, i understand. thanks Rick Quote Link to comment Share on other sites More sharing options...
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