Haydenmango Posted June 11, 2014 Author Share Posted June 11, 2014 My problem is that the weapons collision shape doesn't change back to normal when it drops. I imagine that it keeps the shape it inherited from its parent. Just wanted to say that this issue was fixed at some point. I can now drop my weapon entities without using Instance() and their collision shapes stay the way they should. Final code (somebody may find this useful although you will need to change some things) -- elseif pickInfo.entity.script.weapon then if self.weapon~="torch" then if self.weaponentity~=nil then self.weaponentity.script:Drop(pickInfo.entity:GetPosition(true),pickInfo.entity:GetRotation(true)) end self.weaponentity=pickInfo.entity self.weapon=self.weaponentity.script.name self.weaponentity:SetPickMode(0) self.weaponentity:SetMass(0) self.weaponentity:SetPosition(self.palm:GetPosition(true)) self.weaponentity:SetRotation(self.palm:GetRotation(true)+self.weaponentity.script.rotation) self.weaponentity:SetParent(self.palm) self.weaponentity:SetCollisionType(Collision.None) self.weaponentity:SetShadowMode(0) return end end Script.weapon=true Script.weaponname="" --string "Name" Script.mass=1 --float "Mass" Script.rotation=Vec3(0) --vec3 "Rotation" --fighting values Script.throwingweapon=true Script.damage=5 --float "damage" Script.range=2.5 --float "range" function Script:Drop(position,rotation) self.entity:SetParent(nil) self.entity:SetMass(self.mass) self.entity:SetCollisionType(Collision.Prop) self.entity:SetShadowMode(1) self.entity:SetPickMode(1) self.entity:SetPosition(position) self.entity:SetRotation(rotation) end Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.