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3DS max to Gmf Objects are only white?


marauder2k9
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I think im doing something wrong =/

 

when i extract my models the materials stay white and dont have their bump maps are anything like that? in Leadwerks Material Editor it shows as white too but does the Leadwerks Tools for 3ds Max export bump maps and colours assigned in the material editor?

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can you give a run down of your workflow?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Workflow = what you do to get from A to B .. or in this case Max to LE ...

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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o rite soz lol basically

 

extract to gmf

name= weapon_grenade.gmf

 

all materials are extracted to their names as they are in max

 

bump map also extracted added it to the material

 

then opened Leadwerks SDK and added the grenade to the scene, stays white tho execpt for bottom as u can see its black lol =/

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all materials are extracted to their names as they are in max

 

 

 

What format are your materials?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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they are .mat materials, i made them in 3DS max with its material editor, i didnt use any uv mapping wud that be the problem? the only pics i got dwn wer for reflection and a black + white bumpmap file that i hada change from tga to dds and then add to the mat file using the Leadwerks Material Editor =/ i must b doing something somewer =/ ?? any thots? thanks for reply as always marley :D

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they are .mat materials, i made them in 3DS max with its material editor

 

 

 

I dont own Max myself but .mat files for LE are as far as I know not the same thing, you could try assigning actual textures (DDS) as these are what LE uses, you can assign other image formats to and then convert those after.

 

Also have a quick look through this thread

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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