marauder2k9 Posted January 27, 2010 Share Posted January 27, 2010 I think im doing something wrong =/ when i extract my models the materials stay white and dont have their bump maps are anything like that? in Leadwerks Material Editor it shows as white too but does the Leadwerks Tools for 3ds Max export bump maps and colours assigned in the material editor? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 27, 2010 Share Posted January 27, 2010 can you give a run down of your workflow? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
marauder2k9 Posted January 27, 2010 Author Share Posted January 27, 2010 a run down of my workflow? soz i dnt no wat that is lol =/ see ill show u wats appenin hold on i get a screenshot up of wat im doing in 3ds max and also a render of it (aint finished but gettin there) and then il show u how it is in Leadwerks too 1 sec Quote Link to comment Share on other sites More sharing options...
marauder2k9 Posted January 27, 2010 Author Share Posted January 27, 2010 heres the screens Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 27, 2010 Share Posted January 27, 2010 Workflow = what you do to get from A to B .. or in this case Max to LE ... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
marauder2k9 Posted January 27, 2010 Author Share Posted January 27, 2010 o rite soz lol basically extract to gmf name= weapon_grenade.gmf all materials are extracted to their names as they are in max bump map also extracted added it to the material then opened Leadwerks SDK and added the grenade to the scene, stays white tho execpt for bottom as u can see its black lol =/ Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 27, 2010 Share Posted January 27, 2010 all materials are extracted to their names as they are in max What format are your materials? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
marauder2k9 Posted January 27, 2010 Author Share Posted January 27, 2010 they are .mat materials, i made them in 3DS max with its material editor, i didnt use any uv mapping wud that be the problem? the only pics i got dwn wer for reflection and a black + white bumpmap file that i hada change from tga to dds and then add to the mat file using the Leadwerks Material Editor =/ i must b doing something somewer =/ ?? any thots? thanks for reply as always marley Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 27, 2010 Share Posted January 27, 2010 they are .mat materials, i made them in 3DS max with its material editor I dont own Max myself but .mat files for LE are as far as I know not the same thing, you could try assigning actual textures (DDS) as these are what LE uses, you can assign other image formats to and then convert those after. Also have a quick look through this thread Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
ArBuZ Posted January 29, 2010 Share Posted January 29, 2010 You have to assign textures to your model. Then it will work. Even if you have a one color surface you will need to assign texture with that color. Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
marauder2k9 Posted February 2, 2010 Author Share Posted February 2, 2010 Thank you for your help Marley and Arbuz, it did the trick . 1 thing i want to know tho, does the bump map havta be DDS file aswell?? Thank you again for all your help Quote Link to comment Share on other sites More sharing options...
Niosop Posted February 2, 2010 Share Posted February 2, 2010 Yup, everything needs to be a DDS. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
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