Einlander Posted June 1, 2014 Share Posted June 1, 2014 This has completely drove me crazy, I can no longer use the editor to build levels. It has essentially become a model placement editor. So here's my problem and suggestion: I am building a mall and want to make the floors a tileable prefab. I build the prefab just fine, spend a considerable amount of time texturing it.: I save it then then load the prefab into my level, move it where I need it. Lo and behold, it doesn't look how it should look: The textures are stationary and the csg's change thier uv's when moved. Do not like! Can we have an option to keep the csg's uv stationary no matter where it's moved or what size it is? Or an option to export it as a model complete with textures and uv's to we can preserve our work? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 1, 2014 Share Posted June 1, 2014 Already asked, this is ability to lock texture coordinates in space world. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Einlander Posted June 1, 2014 Author Share Posted June 1, 2014 Just went back to look at 3d World Studio, Can we get 'Texture Lock' Back? Quote Link to comment Share on other sites More sharing options...
Josh Posted June 1, 2014 Share Posted June 1, 2014 Just went back to look at 3d World Studio, Can we get 'Texture Lock' Back? Yes. In the meantime, just select the face and hit the left and bottom align buttons. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2014 Share Posted June 8, 2014 This is now available in the beta branch on Steam. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Einlander Posted June 8, 2014 Author Share Posted June 8, 2014 Thanks, I'll try it out later. Quote Link to comment Share on other sites More sharing options...
Einlander Posted June 9, 2014 Author Share Posted June 9, 2014 Works beautifully. I can make buildings and prefabs and move them without worrying about the textures shifting. Quote Link to comment Share on other sites More sharing options...
Einlander Posted June 9, 2014 Author Share Posted June 9, 2014 Hmmm, Now it seems like nothing in the appearance tab works in game. It looks and works fine in the editor, but not in game. Map : apperance tab.zip Quote Link to comment Share on other sites More sharing options...
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