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Allow textures to respect a CSG's local UV space


Einlander
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This has completely drove me crazy, I can no longer use the editor to build levels. It has essentially become a model placement editor.

 

So here's my problem and suggestion:

 

I am building a mall and want to make the floors a tileable prefab. I build the prefab just fine, spend a considerable amount of time texturing it.:

 

post-7960-0-79770900-1401612521_thumb.jpg

 

I save it then then load the prefab into my level, move it where I need it. Lo and behold, it doesn't look how it should look:

 

post-7960-0-29386900-1401612900_thumb.jpg

 

The textures are stationary and the csg's change thier uv's when moved.

 

J9PKINx.gif

Do not like!

 

Can we have an option to keep the csg's uv stationary no matter where it's moved or what size it is?

Or an option to export it as a model complete with textures and uv's to we can preserve our work?

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Just went back to look at 3d World Studio, Can we get 'Texture Lock' Back?

Yes. In the meantime, just select the face and hit the left and bottom align buttons.

My job is to make tools you love, with the features you want, and performance you can't live without.

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