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Thirsty Panther

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  1. Interesting. I can log into https://arteria3d.myshopify.com/ and see my previous orders, no problem. If I try to log into https://arteria3d.invisionzone.com/ to get to the download section I'm told I not registed. If you read any of the forum posts you will see that 80% of them are about not being able to download the files they have paid for. You could try and contact their admin or post on the forum.
  2. Leadwerks has a built in free look camera script. Its called spectator.lua. It can be found in the Scripts/ Objects/ Player folder.
  3. Re did this, but put all the textures in their own folder and it worked fine.
  4. I have the same problem using the Blood Organ texture.
  5. I've re-installed Ultra but to no avale.
  6. Starting the editor in the stand alone version shows the splash screen then closes.
  7. In the default material, color is black and emission is white.
  8. I found this site to be very helpful. https://www.worldofleveldesign.com/categories/cat-level-design.php
  9. OK I think I have cracked it. The material needs to be setup a little different to the Defalt particle. The color needs to be white. The emission needs to be black and roughness to 1. Transperancy set to true. Then your start and end colors have the desired effect.
  10. I'm using PBR.fam as the shader. To re-create what I have done. I used the Plasmaball8 from the particle Pack off the Ultra Engine website. I setup the material exactly the same as the default material. Then change the start and end color . Result is a white particle.
  11. I dont seem to be able to get my particle emitter to change color I'm not sure if it is a problem with Ultra or a problem with me
  12. Leadwerks had some extra options to the particle emitter that Ultra Engines emitter dose not. I'm wondering if the following are going to be added? - Duration/ Timer - Random velocity (vec 3) - Shape of emitter. Box, cylinder, shere etc. - Alpha channel changes over time. - Scale changes over time.
  13. I ran Josh's Light Test. zip and I get 1200 FPS and around 12mb RAM. Both fluctuate slightly but remain constant. The Task Manager shows 138 mb usage. This also remains constant. My Specs Windows 11 CPU: i9 13900H GPU: Nvida GeForce RTX 4060
  14. Not a bug as such just some unexpected behaviour. Birch trees with a density of 1. Birch trees with a density of 6. Shouldn't the increasing the density increase the number of trees not lessen them?
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