..so what is the difference between LE3.2 i used last time, compared latest version? I would like to hear from folks who used older version of LE and they do use current one, to demistify/compare differencies for me..
-media(static/animated meshes, particles, collision, etc) pipeline
-physics (which physics engine is used)
-programming options (standalone options only, without injected scripts)
-shaders, how is it working now, in terms of loading and applying inside scene, etc
-target platforms LE natively support
-license scheme
I also have no idea which version is best to get at this point. As i can see in store, there are few options, and at same time, it seems there is some new upcoming version which renders previous versions obsolete?? I would like to know more about this.