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Naughty Alien

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  1. ..I have had some issues to get my levels ready, and finally i have managed to get it right in Blender (if someone told me that ill fall for Blender, ill not believe it)..here are first screens of demo/test level. Now materials work starts and there are about 47 levels in total, fully built, never used in game, so many left to go. I think this will look fantastic in LE5.
  2. Hi guys. Im planing to use World Creator, for terrain sculpting, and then export heightmap, and PBR materials. I would like to know, what is LE5 terain generation heightmap resolution, 16 bit? What is preferred way to create terrains in LE5, outside of existing Editor?
  3. ..ha! i was actually looking for ENET..by the way, new engine has networking implemented, on similar way ENET does, specifically, ability to transfer game files (settings files, 3D models, etc) ??
  4. Hei Alienhead. Thank you very much. Finally i managed to get back my old account. Now im a bit browsing various forum threads and waiting patiently for tech demo hehe
  5. Hi guys, Here i am again, after veeery long time. My warm greetings to all of you who may remember me from LE3.3 era, and those who doesnt. Ill be busy, lurking around here in order to figure out what and how noew system works and see what version i need to buy (i see there are few so im not sure)..anyway, greetings to all of ya..
  6. Is there limit with number of triangles per mesh/level ? Entity names are preserved from modeling program (eg. 3dsmax) ?
  7. ..FBX support is very nice..so, in old version we have had some small tools to convert various formats to gmf , like 3dstogmf.exe and so on..so, in new version, if im not using editor, how can i load FBX directly to code? I understand that editor converts FBX to MDL and thats whats actually loaded in to editor?? So, in case direct load from code, what is used, MDL or FBX? What is the low end hardware that current LE runs smooth?
  8. ..so what is the difference between LE3.2 i used last time, compared latest version? I would like to hear from folks who used older version of LE and they do use current one, to demistify/compare differencies for me.. -media(static/animated meshes, particles, collision, etc) pipeline -physics (which physics engine is used) -programming options (standalone options only, without injected scripts) -shaders, how is it working now, in terms of loading and applying inside scene, etc -target platforms LE natively support -license scheme I also have no idea which version is best to get at this point. As i can see in store, there are few options, and at same time, it seems there is some new upcoming version which renders previous versions obsolete?? I would like to know more about this.
  9. Hello guys..it has been quite some time since i was lurking this waters, but here I am again..Josh managed to send me password for my account as, for some reason i couldnt access it..i see many familiar faces still kicking around and that makes me very happy..im thinking to join back again, but before i do so, i will study about options available here and whats going on, what is low end hardware supported and what are targets system can run on, etc etc.. I see that new engine is coming so im not sure which path to take, anyway, im back..
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