So i'm working on cloth physics for Leadwerks, I have it working in my own engine perfectly and i'm trying to convert it over to leadwerks. The problem i have run into is that i'm not sure how to create a mesh in Leadwerks the same way i do in OpenGL, I assume that Leadwerks handles all that in the background with simplified functions instead. But is there anyway to create a mesh out of verticies through code at the moment?
P.S Josh if you happen to read this hook me up with leadwerks 5