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beo6

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  1. It would be nice if we can make Components draw something in the Editor. This can be useful in many ways. For example after a short thought (there are definetly more use cases): A Component to move an object -> Display the Path right in the editor to make it visible right there. A status in case the Component has some checkbox that could be useful to see on a first glance in the editor. Would be also useful to maybe have a global setting to hide these in case the User does not want these in that moment.
  2. Related to this bug, this still does not work (even though its flagged as solved, which it is clearly not). New or loaded Map: - Create a new Box Brush via dragging and right clicking "Create". (probably also with other types) - Select a Developer Material and drag & drop it on the Brush. = The cursor shows the "not allowed" cursor. - Switch to single view and back to 4 view. - Drag & Drop the material on the Brush again. = Now it works. I made a recording again of the bug in action (Sorry for the initial time until i get to the bug, but i made the recording area too small and the bloom was in the way 🙈 actual bug reproduction starts at 35 seconds, but i thought i keep the whole way in it) https://s3.libs.space:9000/share/material-drag_drop_bug.mp4
  3. It has nothing to do with material or texture files. Follow my step by step description and you get the result 100% of the time. But for good measure i add a video recording of the problem with a completely new project. No own materials or anything added. https://s3.libs.space:9000/share/material-bug.mp4
  4. beo6

    Terrain lag

    I have an NVIDIA 3090 GPU, So if it's the same, its not about the driver. And I also don't have any navmesh
  5. beo6

    Terrain lag

    Can you maybe confirm if FPS only drop if Tesselation and Terrain shadows are enabled? See also my bug report here:
  6. Sounds similar to my old issue Yes can confirm this issue reappeared.
  7. Looks like its an issue if both Tesselation and Terrain shadows is enabled. It doesn't matter if Tesselation is set to Low or Ultra. Framerate only returns to good if Tesselation AND/OR Terrain shadows is disabled. Also doesn't matter if i use Material on the terrain with tesselation or not.
  8. Still not sure how that is supposed to work. 1. I can't select anything when in Face select mode. Neither Terrain or any other model. 2. If i select it before with the Cursor Tool and switch back to the face tool its still all greyed out. 3. I don't expect the facetool to be for Terrain at all but for models, since the list of material layers i am talking about is when using the Terrain tool. https://s3.libs.space:9000/share/material-selection_removal.mp4
  9. Where? How? I guess you mean this? But i can't remove anything there since everything is greyed out and does not show any layers. Also it would be very odd to hide it like this.
  10. When enabling Terrain Shadows and using a Terrain that is 512x512 or up, the Framerate in the Editor 3D View becomes unusable and GPU usage goes up to 100% and coolers ramp up audible. Even 256x256 goes up to 90% GPU utilization and low framerate. I have a RTX 3090 with newest drivers.
  11. Seems that the Layers are empty if the Terrain Tab is open. So to reproduce: 1. Open a Project. 2. Switch to the Terrain Tab before loading any map. 3. Load a Map with Terrain Layers. Notice that no Material layers are shown. 4. Toggle Between another mode and back to the Terrain Mode/Tab again. Notice that the layers are now shown.
  12. Forest2.zip Though i don't think its because of the map? I just loaded a different Map and the Terrain Material Layers where empty again. So its probably an issue with loading a new Map after having loaded another map before?
  13. Please.. Or any workaround to remove layers from the Material Painting layers...
  14. I updated an older project and noticed that the Terrain Material Layers are empty. So i have to add the layers again. Luckily it does not seem to replace the already painted layers on the terrain. (though i wanted to do that anyway) After i added 2 material layers, saved the world and reopened it again, i got all layers back.
  15. As already written. To not have to guess the rotation and position manually. You move the editor view to a location, select the entity and press the button and it is moved to where the camera is and is rotated the way the view is rotated. Probably the main usecase is for camera entities so you don't have to manually enter values if you want a specific shot the camera should focus on. But i think it can also be useful for other entity types as mentioned above. See also if you still can't understand.
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