Work in Progress
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static env probe test using substance shader
Work in Progress - Started by Steam Community,
quick test -
World Reflection Cubemaps
Work in Progress - Started by Steam Community,
Leadwerks lacks a way for environment artists to make materials have world reflections. With the recent PBR/substance shaders, I thought I should give this a look at, and mimic how Source does it, which isn't really next gen, but it's better than nothing. -
GLSL Shading Series
Work in Progress - Started by nick.ace,
Intro video to the series. There are 5 videos up right now. -
Cartoons and Pumpkins Shattering
Work in Progress - Started by nick.ace,
Because pumpkins shatter right? -
My Guns
Work in Progress - Started by Steam Community,
A bunch of guns I made with Leadwerks and these will soon be selling. -
Multithread map loading
Work in Progress - Started by Steam Community,
Experimental background loading of maps. Limitations: - Maps must have no terrain - Only 2D Drawing for the loading screen -
Player controller with multiple views
Work in Progress - Started by Steam Community,
A super alpha version of an all in one player controller. And a small appearance of my test ai system. -
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Demo GTA-Like with LE 27062016
Work in Progress - Started by Marcousik,
Gameplay Demo GTA-Like with Leadwerks -
OtherSide
Work in Progress - Started by Angelwolf,
A short clip of the introduction scene to my new project: OtherSide -
Leadwerks
Work in Progress - Started by DooMAGE,
Simple map testing, with dust particles and some volumetric lighting.