Work in Progress
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Metal Gameplay
Work in Progress - Started by Admin,
This is an old game I made. This was not made with Leadwerks Engine. -
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More thoughts on Lua
Work in Progress - Started by Admin,
Demonstration of another scripted entity and discussion of how Lua changed my mind on scripting. -
moteldefense debug 2014 04 15 03 33 53
Work in Progress - Started by Einlander,
Very simple breakable wall script. -
Mud and tire effects (with shader)
Work in Progress - Started by Marcousik,
I'm really happy about this
At the moment the effect is only applied at the one tire forward right of the truck.
It seems the mud is moving with the tire.
Thx and credit @havenphillip for basis shader
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Multi-size Navmesh
Work in Progress - Started by Admin,
Demonstrates use of two different navmeshes to combine characters of different scales, with interaction. -
Multithread map loading
Work in Progress - Started by Steam Community,
Experimental background loading of maps. Limitations: - Maps must have no terrain - Only 2D Drawing for the loading screen -
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My Guns
Work in Progress - Started by Steam Community,
A bunch of guns I made with Leadwerks and these will soon be selling. -
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Newton 3 14 Vehicles
Work in Progress - Started by Admin,
Demonstration of new vehicle model in Newton 3.14, with slip differential. -
Nightmare Prisms
Work in Progress - Started by Angelwolf,
Download: https://elkcloner.itch.io/nightmare-prism
A game I made for the Leadwerks Halloween 2017 game jam. It's a shameless clone of Quake and has elements of other games by id Software. Features some sounds you might remember!
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