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Work in Progress

  1. Metal Gameplay  

    This is an old game I made. This was not made with Leadwerks Engine.
  2. More reflections  

  3. More thoughts on Lua  

    Demonstration of another scripted entity and discussion of how Lua changed my mind on scripting.
  4. moteldefense debug 2014 04 15 03 33 53  

    Very simple breakable wall script.
  5. Mud and tire effects (with shader)  

    I'm really happy about this 
    At the moment the effect is only applied at the one tire forward right of the truck.
    It seems the mud is moving with the tire.
    Thx and credit  @havenphillip for basis shader
     
  6. Multi-size Navmesh  

    Demonstrates use of two different navmeshes to combine characters of different scales, with interaction.
  7. Multithread map loading  

    Experimental background loading of maps. Limitations: - Maps must have no terrain - Only 2D Drawing for the loading screen
  8. My Game  

    I made this with Leadwerks Game Engine!
  9. My Guns  

    A bunch of guns I made with Leadwerks and these will soon be selling.
  10. New Firepit  

    New flames.
  11. Newton 3 14 Vehicles  

    Demonstration of new vehicle model in Newton 3.14, with slip differential.
  12. Nightmare Prisms  

    Download: https://elkcloner.itch.io/nightmare-prism
    A game I made for the Leadwerks Halloween 2017 game jam. It's a shameless clone of Quake and has elements of other games by id Software. Features some sounds you might remember!
  13. Nonagon Dungeon  

    Fire & Flicker test
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