Work in Progress
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True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
Mars Rover Concept
Work in Progress - Started by Admin,
Demonstration of VR concept for Mars Rover. -Vehicle physics with manual or automatic drive. -Simulated camera views. -Pathfinding. -
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Physically-based Rendering: Pass 3
Work in Progress - Started by Admin,
Third revision of PBR in Leadwerks. -
Physically-based Render: Pass 2
Work in Progress - Started by Admin,
This adds cubemap reflections to our PBR implementation. We plan to replace with with real-time voxel-based reflections. -
Physically-based Rendering (PBR): Pass 1
Work in Progress - Started by Admin,
Demonstration of PBR implementation using procedural lighting data only. -
Easy no-bake occlusion culling
Work in Progress - Started by Admin,
Baked occlusion data is totally unnecessary! It can all be done cheaply and easily on the GPU. -
Clustered Forward Rendering
Work in Progress - Started by Admin,
Our new forward renderer has all the flexibility of a deferred renderer, without any of the drawbacks. MSAA, transparency, and per-material light settings all work ... -
1000 Uniquely Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters. Each instance has its own skeleton and is animated independently from all others. On Intel integrated graphics this is ... -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
100 characters with unique animations
Work in Progress - Started by Admin,
Here is a test with 100 characters, all with unique animations. I expect the final version to support thousands of characters. -
Animation in Leadwerks 5
Work in Progress - Started by Admin,
Just starting the Leadwerks 5 animation system. Here's 100 crawlers all sharing a single skeleton. I expect many more than this will be possible in the final ... -
Leadwerks 5 performance test: 100,000 boxes
Work in Progress - Started by Admin,
The new multithreaded renderer is able to efficiently manage tens of thousands of objects in real-time. This test runs at 100-400 frames per second on Intel ... -
VR Robotic Arm Concept 2
Work in Progress - Started by Admin,
Second iteration of our VR robotic arm concept. This can be used for the safe planning of robotic motions and early detection of potential problems. -
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Picking objects up in VR
Work in Progress - Started by Admin,
Fixed the object rotation now. It works great!