Work in Progress
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Leadwerks External Model Viewer
Work in Progress - Started by reepblue,
Ported old code to work with the App Kit. Much nicer with a UI
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Cyclone VR Prototype (March 2020)
Work in Progress - Started by reepblue,
This is prototype build from March 2020. I'm not continuing this.
Find out more at http://reepsoftworks.com/cyclone/
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Leadwerks - Just cant get rid of the trash
Work in Progress - Started by Steam Community,
Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though... -
Leadwerks PostEffect WaterSkyClouds (WIP)
Work in Progress - Started by klepto2,
Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer -
Atmospheric Scattering (WIP)
Work in Progress - Started by klepto2,
I made this with Leadwerks Game Engine! -
Terrain tessellation - textured
Work in Progress - Started by Steam Community,
Experimenting with OpenGL4 tessellation for terrain rendering -
Terrain tessellation - wireframe
Work in Progress - Started by Steam Community,
Using tessellation for terrain rendering (WIP) -
Transporting Mutant
Work in Progress - Started by Steam Community,
Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script). -
Leadwerks MonsterVSPlayerTutorial
Work in Progress - Started by Steam Community,
Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player. -
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moteldefense debug 2014 04 15 03 33 53
Work in Progress - Started by Einlander,
Very simple breakable wall script.