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Work in Progress

  1. Rain Shader  

  2. Leadwerks External Model Viewer  

    Ported old code to work with the App Kit. Much nicer with a UI
  3. Cyclone VR Prototype (March 2020)  

    This is prototype build from March 2020. I'm not continuing this.
    Find out more at http://reepsoftworks.com/cyclone/
  4. Demo car and forest  

  5. Leadwerks - Just cant get rid of the trash  

    Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though...
  6. Leadwerks PostEffect WaterSkyClouds (WIP)  

    Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer
  7. Atmospheric Scattering (WIP)  

    I made this with Leadwerks Game Engine!
  8. Terrain tessellation - textured  

    Experimenting with OpenGL4 tessellation for terrain rendering
  9. Terrain tessellation - wireframe  

    Using tessellation for terrain rendering (WIP)
  10. Transporting Mutant  

    Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script).
  11. Leadwerks MonsterVSPlayerTutorial  

    Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.
  12. CH Leadwerks3 1  

    The start of CH the game.
  13. small wave test  

    I made this with Leadwerks Game Engine!
  14. Contained  

    New Updated Menu
  15. Dead Lab  

    I made this with Leadwerks Game Engine!
  16. moteldefense debug 2014 04 15 03 33 53  

    Very simple breakable wall script.
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