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Work in Progress

  1. Dissolve (Blade style)  

  2. GodRays toned  

  3. Built from Ruins Developer Video 2  

    Stealth mechanics, improved graphics, and a dog!
  4. Infinitus Proelium WIP Video 1  

    Work in progress early video of dynamically created 'houses' on the grid. They still need 'doors' and collision with the player.
  5. Leadwerks 3.3 Test  

    Just testing some weapons and characters in Leadwerks 3.3
  6. Deffered Water with fully gpu generated waves  

    an experimental noise based wave generation algo. Just running on the gpu, nor precalculations on the cpu.
  7. Deffered Water WIP  

    a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642
  8. Built from Ruins Developer Video 3  

    This is a small update video! It probably isn't as exciting as last video, but it shows some progress that's been made including some small bug fixes. Updates: -More of the soundtrack is in this video -The pause menu GUI has a major overhaul (will likely
  9. Crime Closer Trailer 1  

    Some gameplay footage to create a trailer for Crime Closer. Please for this game on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=358772338 Credits: Some models are from Arteria3D
  10. Crime Closer Alpha 1  

    This is the first video of my Steam game. Sorry for the double post, I uploaded to the wrong account initially.
  11. Trapped In (WIP)  

    This is Work In Progress only.
  12. AI in Leadwerks Patrol Points  

    This is a video tutorial that is supposed to compliment my written tutorial.
  13. Water experiment  

    Experimental LOD tessellation of the new water mesh in Leadwerks. Normals and reflection still needs a lot of work.
  14. Tesselated Water in Leadwerks (very early experiment)  

    Just another water experiment...
  15. LockDown  

    The first pre-alpha level of LockDown(Escpe Plan) to show the first intergration of the FlowGUI inventory.
  16. GPU Accelerated Character Customization  

    Just some tech demo-type thing I've been experimenting with to allow for some more efficient character customization
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