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1000 Uniquely Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters. Each instance has its own skeleton and is animated independently from all others. On Intel integrated graphics this is ... -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
100 characters with unique animations
Work in Progress - Started by Admin,
Here is a test with 100 characters, all with unique animations. I expect the final version to support thousands of characters. -
Animation in Leadwerks 5
Work in Progress - Started by Admin,
Just starting the Leadwerks 5 animation system. Here's 100 crawlers all sharing a single skeleton. I expect many more than this will be possible in the final ... -
Leadwerks 5 performance test: 100,000 boxes
Work in Progress - Started by Admin,
The new multithreaded renderer is able to efficiently manage tens of thousands of objects in real-time. This test runs at 100-400 frames per second on Intel ... -
VR Robotic Arm Concept 2
Work in Progress - Started by Admin,
Second iteration of our VR robotic arm concept. This can be used for the safe planning of robotic motions and early detection of potential problems. -
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Picking objects up in VR
Work in Progress - Started by Admin,
Fixed the object rotation now. It works great! -
Picking up objects in VR
Work in Progress - Started by Admin,
Rotation needs to be sped up but VR works well with physics. -
VR Teleporter Development Part 4
Work in Progress - Started by Admin,
Here's the near-final version with arcing and smooth movement. The motion is fast enough it's over before you can get motion sick, but it communicates ... -
VR Teleporter Development Part 3
Work in Progress - Started by Admin,
Finally added the actual teleportation part and it works great. -
VR Teleporter Development Part 2
Work in Progress - Started by Admin,
Added a beam and picking to determine where the teleport indicator should go.