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Deferred Lighting in Leadwerks Engine
Work in Progress - Started by Admin,
Demonstration of a lot of dynamic shadow-casting lights in Leadwerks Engine. -
Water Splashes
Work in Progress - Started by Admin,
Water splashes with refraction and surface ripples. -
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Transparency and Refraction (Part 2)
Work in Progress - Started by Admin,
This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
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3D Ocean Technology (WIP 2)
Work in Progress - Started by Admin,
Second video of our work-in-progress 3D water. -
Tutorial: Rendering Lights (BMX)
Work in Progress - Started by Admin,
Demonstrates how to render lights in Leadwerks Engine with BlitzMax. High-res video and companion PDF are available on our web site. -
Leadwerks Engine 2.1 & Sandbox Overview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1. -
Leadwerks Engine 2.0 Features
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Features overview of Leadwerks Game Engine 2.0. Music is provided courtesy of Arteria3D.com. -
Leadwerks Sandbox Preview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox. -
3D World Studio House Fly-through
Work in Progress - Started by Admin,
A modern house built with 3D World Studio. -
Leadwerks Engine & Newton Game Dynamics - 2000 oildrums
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Shows off the capabilities of the new Newton Game Dynamics SDK and Leadwerks Engine. Note this ... -
3D World Studio scene fly-through
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. This scene was created using 3D World Studio. (Scene design by YDSoftware.)