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Bone Attachments
Work in Progress - Started by Admin,
This model is a little different. It's not skinned, so the limbs are attached to bones and the animation controls their orientations. Net result looks the same as ... -
GLTF Animation
Work in Progress - Started by Admin,
GLTF loader now supports skinned animations. #gamedev #indiedev Original model is available here: ... -
Skinned animation in Vulkan
Work in Progress - Started by Admin,
More info: https://www.leadwerks.com/community/blogs/entry/2513-skinned-animation-in-vulkan/ #gamedev. -
True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
Easy no-bake occlusion culling
Work in Progress - Started by Admin,
Baked occlusion data is totally unnecessary! It can all be done cheaply and easily on the GPU. -
Leadwerks 5 performance test: 100,000 boxes
Work in Progress - Started by Admin,
The new multithreaded renderer is able to efficiently manage tens of thousands of objects in real-time. This test runs at 100-400 frames per second on Intel ... -
VR Teleporter Development Part 4
Work in Progress - Started by Admin,
Here's the near-final version with arcing and smooth movement. The motion is fast enough it's over before you can get motion sick, but it communicates ... -