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Leadwerks 5 beta navmesh pathfinding implementation
Work in Progress - Started by Admin,
Demonstrates use of two different navmeshes to combine characters of different scales, with interaction. -
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First pass at streaming terrain
Work in Progress - Started by Admin,
Terrain data is 16384x16384. Sort of kind of working... -
Vulkan animation stress test
Work in Progress - Started by Admin,
Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test. -
Physically-based Rendering (PBR): Pass 1
Work in Progress - Started by Admin,
Demonstration of PBR implementation using procedural lighting data only. -
Clustered Forward Rendering
Work in Progress - Started by Admin,
Our new forward renderer has all the flexibility of a deferred renderer, without any of the drawbacks. MSAA, transparency, and per-material light settings all work ... -
VR Robotic Arm Concept 2
Work in Progress - Started by Admin,
Second iteration of our VR robotic arm concept. This can be used for the safe planning of robotic motions and early detection of potential problems. -
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VR Teleporter Development Part 2
Work in Progress - Started by Admin,
Added a beam and picking to determine where the teleport indicator should go.